Eberron: Scales of War
- City Gates
- Chatrenn and Sons (Inn)
- Axenhaft Security (Guard Service)
- Alpenglow Trading House
- Brindol Market
- The Red Door (Inn)
- Red Magic and Sundries (Magic Shop)
- College of Aureon
- Guildmaster’s Street (various)
- Shrine of the Open Door (Kol Korran)
- Brindol Academy
- Ilya’s Cardhouse (Tavern)
- Kaal Manor (Noble Estate)
- Shrine of Bahamut
- Brondol Gentlemen’s Club
- The Hall of Great Valor
- Shrine of the Sun (Dol Arrah)
- Brindol Keep
- Haskin Mansion (Noble Estate)
- Brindol Cemetery
- Temple of Boldrei
- Moondust Temple (Druidic sect)
- Staghunter Outfitters
- Gavriel Arms and Smithy
- Alchemy by Adronsius
- Avandian Hotel
One of the largest settlements in the vale, Brindol is a prosperous farming community and caravan stopover located along the Dawn Way on the south bank of the Elsir River. Orchards of apple and pear trees follow the river’s winding shores, while broad grain fields and farmlands surround the town for miles in all directions. The target of a murderous goblin hoard in generations past, Brindol struggles to return to its former greatness.
Population 6,700; another 1,000 live within a five-mile radius of the town itself. The people of Brindol are mostly humans, half-elves, and dwarves. The town’s population swells by several hundred whenever some connected halfling clans known as “the river people” are in town.
Government A town has a council, two-thirds of whom are hereditary landlords and the remainder of whom are guildmasters from the city’s important trade guilds. Lord Warden Harrik Orenna is the public face of the council and commander of the city militia.
Defense The city has 200 soldiers under arms at all times, with about one-quarter on duty at any given time. In times of crisis, the Lord Warden has access to another 200 well-equipped but poorly trained soldiers by calling up the militia.
Inns Chatrenn and Sons; The Red Door; Avandrian Hostel; The Silk and Spoon; Pantashi Inn.
Taverns Ilya’s Cardhouse; The Marooned Schooner; Cleftie’s; Brindol Gentleman’s Club; the Blue
Parrot; the Antler and Thistle.
Major Guilds Prospectors; Blacksmiths and Smelters; Teamsters and Farriers; Weavers; River Bargemen (halfling controlled).
Supplies Alchemy by Adronsius (currently closed); Gavriel Arms and Smithy; Staghunter Outfitters; Alpenglow Trading House.
Temples Temple of Boldrei; College of Aureon; Shrine of the Sun (Dol Arrah); Moondust Temple (Druidic sect); Shrine of Bahamut (no permanent clergy, as there are currently no dragonborn residents in the vale); Shrine of the Open Door (Kol Korran).